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readch_timed to block signals
readch_timed is called after reading the escape character \x1b. The escape char may be a standalone key press or part of an escape sequence; fish waits for a little bit (per the fish_escape_delay_ms variable) to see if something else arrives, before treating it as standalone escape-key press. It may happen that a signal is delivered while fish waits. Prior to this change we would treat this signal as a "nothing was read" event, causing escape to be wrongly treated as standalone. Avoid this by using pselect() with a full signal mask, to ensure this call completes.
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@@ -2,6 +2,7 @@
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#include "config.h"
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#include <errno.h>
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#include <signal.h>
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#include <unistd.h>
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#include <cstring>
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@@ -10,6 +11,7 @@
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <sys/types.h>
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@@ -223,9 +225,27 @@ maybe_t<char_event_t> input_event_queue_t::readch_timed() {
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if (auto evt = try_pop()) {
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return evt;
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}
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const uint64_t usec_per_msec = 1000;
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uint64_t timeout_usec = static_cast<uint64_t>(wait_on_escape_ms) * usec_per_msec;
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if (fd_readable_set_t::is_fd_readable(in_, timeout_usec)) {
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// We are not prepared to handle a signal immediately; we only want to know if we get input on
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// our fd before the timeout. Use pselect to block all signals; we will handle signals
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// before the next call to getch().
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sigset_t sigs;
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sigfillset(&sigs);
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// pselect expects timeouts in nanoseconds.
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const uint64_t nsec_per_msec = 1000 * 1000;
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const uint64_t nsec_per_sec = nsec_per_msec * 1000;
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const uint64_t wait_nsec = wait_on_escape_ms * nsec_per_msec;
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struct timespec timeout;
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timeout.tv_sec = (wait_nsec) / nsec_per_sec;
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timeout.tv_nsec = (wait_nsec) % nsec_per_sec;
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// We have one fd of interest.
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fd_set fdset;
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FD_ZERO(&fdset);
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FD_SET(in_, &fdset);
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int res = pselect(in_ + 1, &fdset, nullptr, nullptr, &timeout, &sigs);
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if (res > 0) {
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return readch();
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}
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return none();
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