ClientWrapper: prevent moving transient windows on other desktops
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@@ -37,19 +37,21 @@ class ClientWrapper {
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});
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});
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}
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}
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private moveTransient(dx: number, dy: number) {
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private moveTransient(dx: number, dy: number, desktop: number) {
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// TODO: prevent moving off the grid
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// TODO: prevent moving off the grid
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if (this.stateManager.getState() instanceof ClientStateFloating) {
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if (this.stateManager.getState() instanceof ClientStateFloating) {
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const frame = this.kwinClient.frameGeometry;
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if (this.kwinClient.desktop === desktop) {
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this.kwinClient.frameGeometry = Qt.rect(
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const frame = this.kwinClient.frameGeometry;
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frame.x + dx,
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this.kwinClient.frameGeometry = Qt.rect(
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frame.y + dy,
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frame.x + dx,
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frame.width,
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frame.y + dy,
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frame.height,
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frame.width,
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);
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frame.height,
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);
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}
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for (const transient of this.transients) {
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for (const transient of this.transients) {
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transient.moveTransient(dx, dy);
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transient.moveTransient(dx, dy, desktop);
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}
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}
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}
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}
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}
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}
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@@ -124,12 +126,14 @@ class ClientWrapper {
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if (transient.stateManager.getState() instanceof ClientStateFloating) {
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if (transient.stateManager.getState() instanceof ClientStateFloating) {
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transient.ensureVisible(screenSize);
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transient.ensureVisible(screenSize);
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transient.ensureTransientsVisible(screenSize);
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transient.ensureTransientsVisible(screenSize);
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}
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}
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}
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}
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}
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}
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public ensureVisible(screenSize: QRect) {
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public ensureVisible(screenSize: QRect) {
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if (this.kwinClient.desktop !== workspace.currentDesktop) {
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return;
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}
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const frame = this.kwinClient.frameGeometry;
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const frame = this.kwinClient.frameGeometry;
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if (frame.left < 0) {
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if (frame.left < 0) {
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frame.x = 0;
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frame.x = 0;
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@@ -164,7 +168,7 @@ class ClientWrapper {
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const dx = Math.round(newCenterX - oldCenterX);
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const dx = Math.round(newCenterX - oldCenterX);
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const dy = Math.round(newCenterY - oldCenterY);
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const dy = Math.round(newCenterY - oldCenterY);
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for (const transient of client.transients) {
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for (const transient of client.transients) {
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transient.moveTransient(dx, dy);
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transient.moveTransient(dx, dy, client.kwinClient.desktop);
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}
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}
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}
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}
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});
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});
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