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Initial C++ conversion
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halloc_util.cpp
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100
halloc_util.cpp
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/** \file halloc_util.c
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A hierarchical memory allocation system. Works just like talloc
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used in Samba, except that an arbitrary block allocated with
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malloc() can be registered to be freed by halloc_free.
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "fallback.h"
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#include "util.h"
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#include "common.h"
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#include "halloc.h"
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void *global_context=0;
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void halloc_util_init()
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{
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global_context = halloc( 0, 0 );
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}
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void halloc_util_destroy()
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{
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halloc_free( global_context );
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}
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array_list_t *al_halloc( void *context )
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{
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array_list_t *res = halloc( context, sizeof( array_list_t ) );
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if( !res )
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DIE_MEM();
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al_init( res );
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halloc_register_function( context?context:res, (void (*)(void *)) &al_destroy, res );
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return res;
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}
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string_buffer_t *sb_halloc( void *context )
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{
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string_buffer_t *res = halloc( context, sizeof( string_buffer_t ) );
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if( !res )
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DIE_MEM();
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sb_init( res );
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halloc_register_function( context?context:res, (void (*)(void *)) &sb_destroy, res );
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return res;
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}
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/**
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A function that takes a single parameter, which is a function pointer, and calls it.
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*/
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static void halloc_passthrough( void *f )
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{
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void (*func)() = (void (*)() )f;
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func();
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}
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void halloc_register_function_void( void *context, void (*func)() )
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{
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halloc_register_function( context, &halloc_passthrough, (void *)func );
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}
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void *halloc_register( void *context, void *data )
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{
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if( !data )
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return 0;
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halloc_register_function( context, &free, data );
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return data;
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}
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wchar_t *halloc_wcsdup( void *context, const wchar_t *in )
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{
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size_t len=wcslen(in);
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wchar_t *out = halloc( context, sizeof( wchar_t)*(len+1));
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if( out == 0 )
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{
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DIE_MEM();
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}
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memcpy( out, in, sizeof( wchar_t)*(len+1));
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return out;
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}
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wchar_t *halloc_wcsndup( void * context, const wchar_t *in, int c )
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{
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wchar_t *res = halloc( context, sizeof(wchar_t)*(c+1) );
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if( res == 0 )
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{
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DIE_MEM();
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}
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wcslcpy( res, in, c+1 );
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res[c] = L'\0';
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return res;
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}
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